belthazar spellscry | ch(i)ef tsundere (
arcanepower) wrote2010-05-07 10:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
crosschecks info.
BELTHAZAR SPELLSCRY.
PERSONALITY
i live my life in bitterness / and fill my heart with emptiness
Though he has the face and build of a child, Belthazar is anything but innocent. He has seen as much as a human veteran just from being born a high elf and living through the genocidal slaughter of his people. His appearance is at odds with his hotheaded and arrogant nature, a natural product of being forced to fend for himself.
Belthazar learned to read before many of his peers. His thirst for knowledge overruled any childish instinct to chase or play tag. He was more interested in the way the world worked. He constantly asked questions that even adults found it hard to answer. At the end of the day, he enjoyed older company more. He became rapidly isolated, a condition that only worsened when he lost his parents. His sister became his life and his world, and she was the only thing that mattered in an otherwise lackluster utopia. Belthazar was bright and curious and hopeful, which set him up for failure when his sister was killed. Every elf responded to the Fall of Quel'thalas differently. Some followed Kael'thas into Outland, some remained to try to rebuild... Belthazar was left to his own devices, and so he became distinctly withdrawn, bitter, and in denial. Though he was picked up by an orphan matron, there is hardly enough to go around for orphans in a city that pretends they don't exist, let alone after being devastated by war. Belth had to eat rats and roots to sustain himself for a while, and no one gave a damn. His personality shifted when his world did in order to protect himself. Blood elf society is built on appearances. Belthazar isn't decadent, nor does he put up with frivolity. These are things he never learned as an orphan raised by a genuinely kind-hearted sister. Also, he's often looked down upon because he isn't nobility. This kind of double-standard bothers him, and always drives him back to the wall he's constructed around himself. He has every reason to behave the way he does (at least in his mind). Oh, and the denial is strong in this one. He believes with all of his heart that he will find his sister someday. It drives him to better himself and his magic, and to leave Silvermoon City. The illusion of not being alone is, ironically, the only thing that keeps him from being truly alone. It's a sign of his immaturity; where on Azeroth could this woman be, if she didn't die during the attack? It's a question he wrestles with frequently. Accepting her death and moving on is unthinkable at this point-- and he doesn't even know where to start. For all his foul attitude, he does have a soft side. Part of him still believes in the same values as his sister; he'll never abandon someone who genuinely needs his help. When he cares enough to drop the hateful facade, Belthazar is a shy, scared, and disillusioned kid with no idea of how to socialize, smile, or enjoy himself. He can never be as bright-eyed as he was before his sister's disappearance, but he is hardly one to play the victim. Like many of his people, Belth has found strength in the face of adversity. Even if it's belief in his own abilities, or a wish to see his sister again, his faith is unshakable. Most of the time it comes off as arrogance and ego, but his determination has given him a sharp edge that can easily cut someone who isn't careful. Deep down, he is concerned with the state of his people and also the world. He wants to win power and influence in Silvermoon and in the Kirin Tor, but he isn't trying to become a magister or an archmage for personal gain. One doesn't become an archmage because they were born into nobility or money, but because of pure skill. Knowing this, Belthazar strives for it even more. It is the one way to prove to himself-- and to his people-- that destiny isn't decided from the start. abilities+skills
i wanna feel like i am floating
Belthazar is a master of elemental magic. That's his thing. Being incredibly smart, isolated, and focused, he's spent the majority of his life honing his skills. He reads advanced textbooks usually reserved for established wizards, and he has written a few lengthy papers on arcane theory. What he can't do with magic, he supplements with Warcraft's version of alchemy, usually to make healing salves and mana potions. (His other hobby is cooking. He's good at it, but only ever makes food for himself.)
In World of Warcraft, mages practice three main schools of magic: arcane, full of charms and constructions well as pure energy; frost, slowing enemies and decimating them with the force of an avalanche; and fire, burning enemies and stunning them with the ferocity of a wildfire. Belthazar's research delves into arcane magic more often than not, but since he aspires to be an archmage, he has some practice in everything. Most notably, he has a Water Elemental familiar help him with his chores by carrying things around and telling him when danger's about. Some arcane magic, as written in the books, resembles threads wrapped tightly around an object or person. Depending on the way it is woven, it can be a prison or protection. Belthazar is aware of this fact since he can see these threads. He can make shields and wards of his own, and untangling 'knots' of magic is challenging and exciting to him. He doesn't often do it, but he knows the incantation to turn enemies into small, harmless critters for a limited amount of time. It's just not his style. He can conjure and imbue objects as well, but it takes a great deal out of him. As a blood elf, he has a terrible dependence on arcane magic. As of his canon point, the Sunwell has been restored and gently nourishes those around it with an odd mixture of arcane and holy magic. Eventually, after a few generations, the blood elves will no longer display their fel taint. Still, Belthazar will have glowing green eyes for a long time and that's that. Separated from the Sunwell, he can sustain himself by 'mana tapping' items or creatures with any kind of magic inside; nasty withdrawals happen around two weeks if he is conserving his magic. In ![]() history
maybe oh just maybe they just wanna get to know ya
Belthazar's world is that of Azeroth, a consistently wartorn world that has been the center of numerous villainous takeovers and genocides from the very time it was born. Azeroth contains numerous species, many of which are sentient. Belthazar is a blood elf (formerly high elf), distant descendants of the night elves who once ruled the ancient world.
Belthazar was the youngest child born into a reasonably-sized high elf family. Both of his parents were mages of average skill. They didn't take part in the politics of Quel'thalas yet aided the people and the military as best as they could. Belthazar's older sister, Caspa, was a devout follower of the Light and trained from a young age. The eldest son, Melkior, had little talent for slinging spells and preferred a more direct approach to his problems. Usually involving steel. This created something of a sticking point between Melkior and his family, and he left shortly after Belthazar was born. Around this time, Belth started showing some natural talent with basic spells. Unfortunately, his parents didn't live long enough to train him properly: they died while on a mission on the outskirts of elven lands. Caspa looked after her brother despite her own relatively young age, teaching him how to cook and clean and look after himself, and bringing him books from the library when she could. He gobbled them up like no one's business. They were a small, poor, and fairly happy family. Of course, like any sad story, it wasn't meant to last. Quel'thalas was betrayed from the inside. Arthas Menethil steamrolled the city, slaughtering everyone he saw and tainting the Sunwell beyond repair. Belthazar ran and hid-- he was small and not very brave-- and he survived, along with about ten percent of the total population. His sister disappeared during the chaos. Eventually he was found by an orphan matron and grouped up with the other victims of war. At this point, the elves were desperate. Without the Sunwell, there was no long-lasting source of arcane energy to sustain them. Belth learned how to siphon the magic from other creatures, though he didn't enjoy having to do it. Some disagreed with this practice so much that they left to join the Alliance, believing they could meditate away the pain instead of resorting to desperate measures. The rest stayed and became blood elves, aligned to the savage Horde. Belth, however, didn't have a choice. Being small, not so powerful, and unable to provide for himself, he was forced to watch as everyone in the city became tainted by fel energy. Though it was not widely known, several magisters and their followers fed upon demons rather than arcane creatures, and such magic permeated the city. The effects were soon known. This was a major turning point for Belthazar. He knew that his sister wouldn't have approved of this, that she would've tried to find another way. Belth threw himself into his studies with a ferocity no one else could understand, believing that if he was powerful enough, he could find his sister. Within mere months, he became apprenticed to a magister on the council: a feat for someone of his age. Belth watched everything-- the Horde and elf alliance, gossip about Illidan and Kael'thas-- from a distance, still quite displeased. His people had gone mad with power and he knew it, desperate as they were. Kael'thas turned against them, forsaking his people for the Burning Legion. He died for it. And then, unexpectedly, the Sunwell was brought back. It was not without the sacrifices of many from the Alliance and Horde, but it was a start. Still without a single clue about his sister's whereabouts, Belthazar looked upon the aftermath of what Prince Kael'thas wrought. Magic could do some terrible things if left in the wrong hands. He believed that if someone like himself became an archmage, maybe even part of the Kirin Tor (believe him, he'd fight for it) he could change the destiny of his people for the better. He'd always nurtured aspirations of joining the mages in Dalaran as a child, and this was just an extension of it. The news of a certain Aethas Sunreaver proving himself and shoehorning the Horde into Dalaran was also very, very good news. Unfortunately, he still had a lot to learn before he could become a full-fledged arcanist. He studied diligently for a few more years, and finally began to venture out of Silvermoon as word of victory against Arthas came from Northrend. Then the Cataclysm happened. It was scary and exciting all at once. Deathwing was not great to have around, but there were plenty of ancient artifacts and arcane secrets begging to be discovered and studied. Belthazar took a leave of absence from his apprenticeship and set out into the great unknown. From Winterspring to Silithus, he found no word of his sister, but he tempered his spellslinging with real-world experience. And a lot of embarrassing situations. Eventually, he came back home and resumed his apprenticeship. This time, he had the intention of surpassing his batty teacher and taking his place on the council. From there, the only way to go was up. Belthazar had a bright future ahead of him. Still clawing a bit for power, he enlisted in the Sunreavers, passing all their tests with flying colors. He was still considered very young, though, and was placed on Northrend duty-- which amounted to basically being a gopher for people who were there to clean up around Dalaran. It meant he had something of a front row seat when Jaina decided to purge Dalaran of all the blood elves. His dream of being a Kirin Tor mage shattered into pieces. He was sent home so he might be safe, and that was only the beginning of his disappointment. When he returned to Silvermoon he found that Magister Dariel Dawncloud, whom he'd been apprenticed to for at least five years, had died. The man was old and probably deserved to be put out of his misery, but the circumstances were highly suspicious. He was poisoned using a recipe Belthazar himself had mixed just a few days beforehand (as the base of a tonic), and the blame was cast on him. Poor, disliked, and with no one to speak out for him (or listen to his appeal), he was denied the chance to take Dariel's place on the council of magisters. He had nowhere to go and no dreams to fuel him for the first time in his life. Belthazar was on the verge of giving up, but he still had to eat. He was too stubborn to die. He went to Tirisfal in an attempt to drum up some connections and maybe get a new job with the Forsaken, even though they were literally zombies and just as batty as his former master. It was during his time there that he found a mysterious traveler... That mysterious traveler sent off several warning bells in his head. The man was obnoxious, that was for sure. He wore a mask and talked in a way that was... familiar. Then the man tried to run off. Belth followed him of course, wanting to figure out who the hell he was, and then it came to him. Melkior. His brother had returned! After so many years of wandering aimlessly, he'd returned. Part of Belthzar was elated to find that he wasn't the only member of his family left, but it was mostly covered in bitterness and disappointment. Belth was not in a good place mentally and Melkior was not very good with mending bridges. Being an unsocialized and rude outcast, Belth of course took it out on him by screaming in his face and challenging him to a duel. If Melkior hadn't abandoned them all, their parents might have lived. Caspa might have lived. Belthazar might still have a life. But he had none of those things because his eldest brother wanted freedom. Needless to say, Melkior beat him singlehandedly. He was a blood knight, having pursued the Light after some inward searching, and Belth had... well... a little magic. He couldn't do much against plate armor. Surprisingly, Melkior didn't beg for forgiveness. He asked for a second chance so he might get to know the little brother he'd missed, but he didn't ask Belthazar to forgive him entirely. And... Belthazar said yes. He had no choice. They traveled together then, looking as much like brothers as one would expect and bickering like them too. Melkior told him about his various adventures and the more interesting characters he'd met. He also taught Belth how to hold a sword, or tried, though Belth was way too weak to hold the giant zweihander that Melkior preferred. Whoops. As the war efforts against the Alliance ramped up, Belth became more and more uneasy about the blood elves' future in the Horde. It hit a fever pitch when rumors spread about the Darkspear rebellion. Melkior sat down with Belth in an inn one night and told him about how destiny wasn't decided, that you had to take it into your own hands if you wanted to change things. It was a sentiment Belth echoed but had forgotten in the wake of Dariel's death. And then... Melkior was gone. He'd abandoned Belth again, and he'd only left a letter. It talked about how he was glad Belth had grown but he needed to get away before he did something he regretted, or some bullshit. What was important was... Belth was by himself again. Back to the Sunreavers he went, and this time he had a purpose. He half bribed, half sneaked his way into the main force that ended up knocking down Orgrimmar's gates so they could kill Garrosh Hellscream. He could prove himself that way. He could rise to power in the Sunreavers despite his age, if only he could aid the war efforts. That was when he met Adrasteius for the first time. The magister was there to promote peace, ironically, by taking down a tyrant. And of course he noticed some kid who hesitated when it came to killing people, which could cost a life. Adra recognized him as the homeless apprentice who'd been disgraced and all but thrown out of Silvermoon. Knowing this kid for an innocent, he extended an offer of compassion. Belthazar was terrified, really, that Adra might turn him inside out or something for being a rumored murderer. Or he might report him to his commander and get Belthazar discharged. But none of that happened. Garrosh fell, Belthazar returned to Silvermoon after a year of running from his problems, and he knocked on Adra's door. From then on he had a home. A real apprenticeship, and a real family. He just... had to do some adjusting, first. miscellany
now the time is here
MISCELLANEOUS NOTES/MEMES/HEADCANON ALL GOES HERE
— ooc. —
|
CODE BY WEARESTARDUST @ SUPERSUITS
no subject
Mana Properties: Belthazar is a blood elf, and as such, his mana (and everything else) is tainted by demonic magic. However, his taint is environmental and through no fault of his own, so it will feel less sickening/disgusting than, say, a warlock. Also of note is that he is addicted to mana (because of being an elf), and initiating mana exchange will feel a bit like a funnel. Depending on how tired he is, the drain will strengthen. Thankfully, mana is generated simply by sharing contact, so it isn't a great harm; both people will come out better for it.
His mana signature is a vibrant blue-purple. When he is particularly agitated it tends to be toward near magenta, but when he is calm and focused, it is a clear cerulean. Though he is fiery and passionate, his mana always betrays his true nature: generous, warm, and full of hope.
Mana Exchange: Since mana tapping is something that can kill on his world, he's still reluctant to initiate mana transfer or reciprocate it unless he is desperate. He's afraid that people will call him a monster because he needs mana to survive, and copious amounts of it, at that. However, people he admires or trusts in any capacity will be able to touch him, and he won't pull away. This means well-acquainted CR only.
Preferred Methods: Holding hands, for sure. Belthazar isn't interested in being intimate and hugs scare him a little, but he'll relent if he likes you. If you are very special, he might press his forehead to yours!
Mana Exchange History: Adra, Sion, and Caren so far! Accidentally, he's exchanged with Wukong before. Mostly because he got ape-hugged.
Plans for the future? Things you would like to play out?: Belthazar needs to get over his mana thing, especially if he's going to be a Bishop! Making things out of mana isn't new to him, but all these variable uses for it as well as his new weapon means he's going to be running out a lot faster than he bargained for.
I guess my goal is to make him less skittish with mana transfer in general, but that might take a while.
DUNGEON LOOT